TAC: Remnant Run — Arena Collapse
A browser-based multiplayer arena game built for a game jam — real-time combat in a collapsing arena, powered by WebSockets and Three.js.
SYSTEMS DESIGNER • BUILDER • ANALYST
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Business Analyst • Program Delivery • AI Systems
3+ years delivering CRM and contact center enhancements in Agile environments. I bridge the gap between business needs and technical execution.
Impact
Capabilities
Eliciting and documenting complex requirements through stakeholder workshops and structured interviews.
BPMN-aligned current and future state documentation that reduces training time and improves adoption.
Sprint planning, backlog management, and cross-functional coordination in Scrum environments.
Enterprise CRM delivery including Salesforce, Dynamics 365, and custom platforms.
Planning and executing user acceptance testing with zero-critical-defect outcomes.
Excel dashboards, Power BI reports, and data-driven decision support for leadership.
Experience
National Notary Association • Remote
Agile Scrum | Enterprise CRM
National Notary Association • Remote
Abolish Pest Control • Simi Valley, CA
Abolish Pest Control • Simi Valley, CA
Toolkit
Want the full picture? View my complete resume or download the PDF.
Builder • Systems Designer • Analyst • Founder
From game architecture and enterprise CRM delivery to NFC platforms and product development — I connect vision to execution across disciplines.
Overview
Philosophy
I don’t start with what to build — I start with how it connects. Every project gets a system architecture before a single feature gets scoped. If the foundation doesn’t scale, the features don’t matter.
Tutorials and courses have their place, but I learn fastest by building something real and solving problems as they surface. Every project on this site started as “I wonder if I could...”
I don’t hand off what I don’t understand. Whether it’s the business logic, the technical architecture, or the user experience — I go deep enough to make informed decisions, not just delegate.
Values
If I don’t know how something works, I’ll take it apart until I do. That instinct drives every project I start.
Planning matters, but shipping matters more. I’d rather have a working prototype than a perfect spec.
Championship racing taught me this early: motivation fades, discipline compounds. I show up and execute whether it’s day 1 or day 300.
I’m not interested in building things that don’t solve real problems or push real boundaries. Every project has a reason.
Work
Ambitious builds across game systems, product development, business analysis, and technology platforms.
Background
From competitive racing to systems architecture — each phase shaped how I approach building things today.
Competed at a high level in dirtbike racing and became a national champion at a young age. Racing taught me that improvement is never accidental — you get better through repetition, analysis, and pushing past the point where things feel comfortable. That competitive drive and discipline shaped how I approach every project, every system, and every problem today.
Spent nearly 10 years in pest control, rising from office assistant to head field representative. Led a team of 8 technicians, managed multi-site commercial operations, and maintained 98% client retention through feedback-driven processes and hands-on problem solving.
Worked in agile environments with daily stand-ups and monthly sprints, focused on business enhancement in a call center context. Helped navigate a legacy-to-CRM transition, managing a 200+ item backlog through stakeholder meetings, requirement gathering, and user story development.
Developed Whisker Delight as a premium pet treat brand from scratch — refining recipes, product lines, pricing, packaging, and launch strategy. Built toward eCommerce first with longer-term wholesale and retail ambitions.
Invested deep work into game systems design, combat architecture, networking models, and world infrastructure for an ambitious cyberpunk MMORPG. Collaborated with AI tools to create specs, handoffs, and scalable architecture.
Pursuing multiple long-term projects across game development, NFC technology, business analysis, and product development. Building ambitious systems with clean architecture and real-world utility.
Now
Active projects and long-term bets I'm building toward.
Building
Actively developing combat, inventory, loot, and world systems for a cyberpunk MMORPG.
Building
Growing an NFC-based platform that replaces QR codes with tap interactions.
Refining
Delivering CRM enhancements and process improvements in agile enterprise environments.
Exploring
Evaluating new ideas at the intersection of technology, AI, and real-world utility.
Activity
Connect
Whether you're looking for a freelance analyst, a systems thinker for your team, or want to collaborate on something ambitious — I'm interested.